Craterhoof Behemoth [Jumpstart] Will "When good men die their
Description
"When good men die their goodness does not perish
choose a random creature type from those in target opponent's deck
Set: Friday Night Magic 2006 Type: Sorcery // Sorcery Rarity: Rare Cost: {G} // {1}{B} All lands you control become 1/1 creatures until end of turn
A character can even be lost entirely
Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player
Craterhoof Behemoth [Jumpstart] Will "When good men die theirSet: Jumpstart Type: Creature Beast Rarity: Mythic Cost: {5}{G}{G}{G} Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X +X until end of turn, where X is the number of creatures you control. Its footsteps of today are the lakes of tomorrow.
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